Developer & publisher of Dead Saints Parade Titles shipped: 3  

The StudioEst. 2024 · Brazil

An independent game studio building systems-driven games. Everything here currently goes into Dead Saints Parade, a third-person stealth immersive sim for PC and Steam Deck, developed and published in-house. Before it came two idle titles on Google Play, Idle Kingdom Builder and Idle Cyberpunk City Clicker, which have 1,600+ organic downloads between them.

Dead Saints Parade01 · First PC Title

April build · pre-alpha footage
In Development · Demo Feb 2027 · Release Q2 2027
Dead Saints Parade
Third-Person Stealth Immersive Sim · PC & Steam Deck · Unity 6

You play a fragile spy in a decaying Gothic-Victorian world where combat is lethal in both directions, so what you know is worth more than what you carry. Guards coordinate with each other, light and sound give you away, and civilians repeat what they have heard, which means anything you observe can be turned into leverage. The tension comes from those systems reacting to each other rather than from scripted moments. It takes after Thief, Dishonored, Metal Gear Solid, and Gloomwood.

GenreThird-person stealth immersive sim, single-player
PlatformPC (Windows) · Steam Deck
EngineUnity 6
DeveloperJhorro Productions
PublisherJhorro Productions
ReleaseDemo February 2027 · Full release Q2 2027

Released Titles02-03 · Android · Google Play

Two idle titles shipped solo on Google Play before the studio turned to PC. Between them they have 1,600+ organic downloads, with no marketing spend behind either. The first went out with no analytics at all; the second carried instrumentation at four progression milestones, and those snapshots drove five balance fixes.

v1.81 · release build
Released · June 2025
Idle Cyberpunk City Clicker
Idle Clicker · Android · Unity 6

This one builds on what the first game taught: deeper progression tiers and a monetization layer of rewarded ads and IAP. Unity Analytics snapshots player state at four milestones, which is how two economy bugs and a timer persistence defect surfaced. Five fixes went out across v1.70 and v1.81, and a second measurement put the economy against the frozen pre-overhaul baseline.

PlatformAndroid
EngineUnity 6
ReleasedJune 2025
Players600+ downloads · 4.2/5 · ~6 min median session
Kingdom build-out · release build
Released · September 2024
Idle Kingdom Builder
Idle Clicker · Android · Unity 2022

The first game out the door. Core loop and economy designed from scratch with Cookie Clicker's formulas as the reference, then tuned toward a slower, more deliberate pace: ten building types from House to Bank, an upgrade path on each, and a Royal Ascension prestige reset. It shipped with no analytics at all, so there was no reliable way to see where players stopped. That gap is what Cyberpunk City was instrumented to close.

PlatformAndroid
EngineUnity 2022
ReleasedSeptember 2024
Players1,000+ downloads, no marketing spend