Jhorro Productions
The Watcher, watching through the keyhole — a studio for games and interactive work, built one careful system at a time.
About
01 · StudioJhorro Productions is the independent label behind the work of Jhonnatan Barbosa — a game designer with a statistics background and a habit of iterating with spreadsheets and player data. We make games, prototypes, and interactive experiences, with an emphasis on systems that hold together and mechanics that earn their place.
Small by design, broad by curiosity. From commercial mobile titles to game jams, the throughline is the same: watch closely, measure honestly, and build deliberately.
Watch closely, measure honestly, build deliberately.
Games
02 · TitlesDead Saints Parade
Our first commercial title — inspired by Thief, Dishonored, Metal Gear Solid, and Gloomwood. A vulnerable spy infiltrates a Gothic-Victorian world where information is the most powerful weapon and direct combat is a death sentence. A ~2–3 hour loop of Observe, Plan, Infiltrate, Evade. Steam Next Fest demo February 2027, full release Q2 2027.
Wishlist on Steam →Idle Kingdom Builder
A medieval kingdom-building idle game with a hand-tuned economy and a Royal Ascension prestige system. Shipped on Google Play with 1000+ organic downloads.
Google Play →Idle Cyberpunk City Clicker
A neon idle builder with deeper progression tiers and a full analytics pipeline. Telemetry at four milestones surfaced two economy bugs and a persistence defect — all fixed in v1.70. 4.2/5 with no marketing spend.
Google Play →What we do
03 · PracticeGame Design
Systems, economy, and gameplay design — data-driven and tested against real player behaviour.
Production
Prototypes to shipped titles across mobile, PC, and web, from concept to release.
Analytics
Turning telemetry and spreadsheets into design decisions — balance, retention, and tuning.
Branding
Identity and interactive presentation — logo systems, sites, and presentation craft.