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     My Games     

Hello! My name is Jhonnatan, I am currently studying the Game Design Bachelor's degree at PUC-SP and I am looking for a job as a game designer. Below you can find my portfolio highlighting some of my game development work.

FoxTales Studios

These are the games I worked on with my college friends, we created a studio called FoxTales. I mainly worked as a Game Designer and 3D artist.

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Nárkissos

A First-Person horror game. We tried to settle for a low poly scenario and heavy fog to get a PS1 gameplay style. It tells the history of an investigative reporter on an abandoned house. He searched for documents for his first big case as a professional.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/3D Modeler.

Production Time: 2 Months (June 2021).

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Plane Rescue Project

In this game, you need to travel between multiple islands delivering packages to survivors. Each island had its unique challenges, enemies, and terrain to make your way through.

Plataform/Engine: PC/Unreal.

Worked as: Game Designer/Tech Artist.

Production Time: 1 Month.(October 2021).

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Open-world Project

In this project, we created an open-world game from scratch. In this world, we did fully operational AI, puzzles, and dynamic scenarios.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/3D Modeler.

Production Time: 2 Months (March 2021).

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Subway Horror

In this game, you are in a puzzle loop, each time you get into the train, the loops reset, and you get to the next station still needing to figure out how to get out of the loop.

Plataform/Engine: PC/Unreal.

Worked as: Game Designer/Tech Artist.

Production Time: 3 Weeks (May 2021).

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Mega-Racing

Based on the Karting MicroGame from Unity. Our objective was to theme it on the Megaman X . We chose the Chill Penguin Stage for it. All models and textures were made by us.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/3D Modeler.

Production Time: 1 Month(February 2021).

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Maldição de Netuno

A rounds game, where you need to kill all the enemies in the ship in order to continue, each round it gets progressively harder, with more enemies, more weapons, and bosses.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/3D Modeler.

Production Time:2 Months(November 2021).

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Donkey Sonic

In this project, we created the original Donkey Kong from 0 to train our coding skills, but in the process, we had an idea to change the art to Sonic.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/Pixel Artist.

Production Time: 2 Weeks (August 2020).

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Coal

A Metroidvania type of game. we created our own dark fantasy universe, with our own religions, monsters, men, and of course, Coals.

 

Plataform/Engine: PC/Unity.

Worked as: Game Designer/Pixel Artist.

Production Time: 2 Months(September 2020).

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Technical Difficulties

It's a short and quick-paced multiplayer competitive experience inspired in among us.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/Pixel Artist.

Production Time:2 Months(November 2020).

Personal Projects

These are some of the games I worked on during my free or study time, they have the goal to push me forward, or just to make me happy while I work with something I love.

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OpenWorld RPG Prototype

This is a prototype of an open-world RPG, there are multiple quests where you travel through small villages searching for a way to stop a fire disaster in the forest. A fire event went wrong, and magical forces summoned a fire tornado that gets bigger every second.

Plataform/Engine: PC/Unreal.

Worked as: Game and Level Designer/ Programmer.

Production Time: 3 Months (March 2022).

Stage: Early Prototype.

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Underwater Exploring Prototype

A game where you explore the ocean floor, picking up checkpoints, coins, finding secrets, upgrades, and many more. After you get a certain amount of coins and checkpoints, you are able to get into a special stage inside a cave.

Plataform/Engine: PC/Unreal.

Worked as: Game and Level Designer/Programmer

Production Time: 1 Month (May 2022).

Stage: Early Prototype.

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Technical Difficulties

It's a short and quick-paced multiplayer competitive experience inspired in among us.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/Pixel Artist.

Production Time:2 Months(November 2020).

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Changing Maze Project

This is a prototype of a changing maze game, you have multiple objectives, and while doing it, the maze changes, becoming harder and bigger.

LinkItch.io

Game Jam: My First Game Jam: Winter 2022

Plataform/Engine: PC/Unity.

Worked as: Game Designer/3D Modeler/Programmer.

Production Time: 1 Week (January 2022).

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Coal

A Metroidvania type of game. we created our own dark fantasy universe, with our own religions, monsters, men, and of course, Coals.

 

Plataform/Engine: PC/Unity.

Worked as: Game Designer/Pixel Artist.

Production Time: 2 Months(September 2020).

OtWifZ.png

Technical Difficulties

It's a short and quick-paced multiplayer competitive experience inspired in among us.

Plataform/Engine: PC/Unity.

Worked as: Game Designer/Pixel Artist.

Production Time:2 Months(November 2020).

Game Jam Projects

These are some of the games I worked on during Game Jams, mostly of them being remote Jams. I work as a Game Designer, 3D Artist and programmer on Jams, to help as much as possible.

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