Hue-overlay demo: taming chromatic chaos

The 5 lead projects with the #4 treatment. Every thumbnail is tinted toward the accent hue at rest, so the set reads as one palette instead of five competing ones. Hover a card to reveal the game's true colours.

The card bodies carry the same badges, highlight text, and buttons as the real page, so you can see what a colour does to the whole component and not just to the artwork. Set Tint strength to 0% to see the raw chaos you started with, then copy the tuned CSS at the bottom.

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Idle Cyberpunk City Clicker: Economy & Analytics Shipped · 2025

I instrumented Unity Analytics to snapshot player state at 4 milestones, which surfaced two economy bugs and a timer persistence defect. 600+ organic downloads and a 4.2/5 rating with no marketing spend.

RoleDesigner & Developer (Solo)
EngineUnity 6
PlatformAndroid
Economy DesignProgression TuningUnity AnalyticsAdMob / IAP
Idle Kingdom Builder: First Shipped Economy Shipped · 2024

My first published idle game. I designed the core loop and economy from scratch, using Cookie Clicker's formulas as a reference and tuning them toward a slower pace. 1000+ organic downloads.

RoleDesigner & Developer (Solo)
EngineUnity 2022
Duration6 months
Economy DesignProgression CurvesMonetizationFirst Ship
Guardian's Falls: Wounds Graduation · 2023

This project taught me the scope management principles I later applied to shipping my solo idle games on time.

2.5D Metroidvania developed as a graduation project at PUC-SP. I led the scope cuts needed to ship a playable vertical slice with a team of 6 inside academic deadlines.

RoleDesigner → Developer / Producer
Team6
Duration1 Year
Scope ManagementProductionParkour MechanicsTeam Leadership
Beasts of Agony: Souls-like Boss Fight Game Jam · 9 days · 2023

The clearest example of me building real-time combat architecture and animation state machines against a hard deadline.

I designed and programmed the core fighting system: hitboxes, animation trees, life/death state, and combat balancing. It won Best Art at PUCJam 2023.

RoleDesigner, Programmer & Producer
Team7
Duration9 Days
Combat SystemsGame JamRapid PrototypingAward Winner
Operação Bagre Noturno: Stealth Action Comedy Game Jam · 2 weeks · 2024

Stealth-action game set in an alternate 2031 Brazil. I designed the level layout, the core stealth and shooting mechanics, and the narrative. Built for CtrlAltJam#3 with a team of 4.

RoleGame Designer, Producer & 3D Artist
Team4
Duration2 Weeks
Level DesignStealth MechanicsNarrative Design3D Art

CSS for your real cards: copy into style.css