Beasts of Agony
Embark on a haunting journey with Beasts of Agony, our Souls-like creation for the PUCJam—a 9-day GameJam centered around the theme "Sacred." Step into a cursed land enshrouded in darkness and malevolence, where you must face relentless adversaries, cunning traps, and unforgiving challenges. As a tormented protagonist, immerse yourself in a captivating narrative that unfolds through meticulously designed landscapes, from crumbling cathedrals to desolate graveyards and shadowy forests.
Experience the haunting visuals and immersive art direction that earned us the prestigious PUCJAM Best Art Prize. Master the fluid combat mechanics, developed to demand precision and strategic thinking, as you overcome formidable odds with each swing of your weapon and evasive maneuver.
hinking, as you overcome formidable odds with each swing of your weapon and evasive maneuver.
As a Game Designer, I worked on creating the levels, the world, the concepts and the documentation of the game. I also balanced the gameplay and the flow of the game. As a Programmer, I developed all the systems, the tech-art, the UI/UX and the project/asset management. As a Producer, I coordinated the team throughout the gamejam, setting goals, assigning tasks and ensuring a smooth pipeline.
Are you ready to survive the horrors of Beasts of Agony? Join us on this unforgettable adventure—play the game here. Dare to face the terrors that await in the forsaken realm